> For the complete documentation index, see [llms.txt](https://puzzlesystem.gitbook.io/project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://puzzlesystem.gitbook.io/project/manual/editor.md).

# Editor

## PuzzleSystem Utility

### General

**PuzzleSystem Utility** is a custom tool integrated into *the Unity Editor* that will help you to create systems in just a few clicks.

To open it,

```
<Upper Menu> -> Tools -> Puzzle System
```

![](/files/-LWc3nyE4PwJCNn8ArCP)

### Create

![](/files/-LWc3t95nIJXM0TV82nF)

In this tab you can easily create puzzles. In order to do so, you will need to first specify a few parameters.

* Parent Object:
  * **Handler Component**
  * **Logic** **Component**
  *
* Trigger Objects:
  * **Prefab** or **Component**
  * **Number of Triggers**

{% hint style="warning" %}
Make sure to choose the components that inherit from their corresponding core classes. For example, the component you put into *Handler* field must be a subclass of *CorePuzzleHandler*.
{% endhint %}

As soon as you click "Create" button, the puzzle of the specified components will appear in your scene hierarchy. Note that all triggers are already linked to the *Logic* component. And if you selected one of the Collider based triggers, then BoxColliders will be automatically attached and changed to be triggers.

### Help

The tool also contains some basic links to this documentation page and to the author's contact details.

![](/files/-LWc3y5GBoXgTyJDEsfk)

## Component Menu Items

All most important for the puzzles scripts, that are included in the framework, are available for addition in the component menu. You can add them to the objects on the scene quickly and easily.

![](/files/-LWc6rPfz5LwjGI4XMVx)


---

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