# Manual

- [Get Started](/project/manual/get-started.md): Learn more about the structure that each puzzle must stick to, as well as how to get started and what folder structure the framework has.
- [Editor](/project/manual/editor.md): Learn how to speed up your performance using available editor tools.
- [Core Elements](/project/manual/cores.md): Learn more about available core elements; what they contain and how they function.
- [CorePuzzleHandler](/project/manual/cores/handler.md)
- [CorePuzzleLogic](/project/manual/cores/logic.md)
- [CorePuzzleTrigger](/project/manual/cores/trigger.md)
- [Standard Logics](/project/manual/standard-logics.md): Learn more about included puzzle logic solutions.
- [InOrderPuzzleLogic](/project/manual/standard-logics/inorder.md): The type of puzzles that require the player to activate all triggers in a certain order.
- [SimultPuzzleLogic](/project/manual/standard-logics/simult.md): The type of puzzles that require the player to keep all triggers activated at the same time (deactivation happens immediately).
- [SimultDelayedPuzzleLogic](/project/manual/standard-logics/simultdelayed.md): The type of puzzles that require the player to keep all triggers activated at the same time (deactivation happens over time).
- [Triggers](/project/manual/triggers.md): Learn more about included trigger components.
- [Continuous Triggers](/project/manual/triggers/continuous-triggers.md): Triggers that require continuous interaction triggered.
- [Extras](/project/manual/extras.md): The additional components that might be helpful in different scenarios.
- ["Mirrors Puzzle"](/project/manual/extras/mirrors-puzzle.md): A specific puzzle that is commonly met in the games. Rotate the mirrors to reflect the beam to a specific point.
- [TimerToSolvePuzzle](/project/manual/extras/timer.md): The additional component that allows you to limit time to solve the puzzle.
